Keep traveling north from the path you saw Jigglypuff on, and you’ll run into Yoshi as well. Guts Man is on the right half of the map, past the wall of light. Cyrus & Reese can be found in the foggy forest, where Duck Hunt and the power plant are. Jigglypuff awaits across from a broken bridge that can be fixed by a Guts Man or Cyrus & Reese spirit. Go north from Sheik and then take a right. You can also run into him after beating a tough Rayman spirit and crossing through a cave. LucasĮxit the shadowy forest from the left side, and you’ll find Lucas in the mountains. The duo is found in bottom left of the shadowy forest. Clearing this also opens several gates on the map, including the one to Little Mac. A portal will be on the right side of it, where Pichu is. Head west from the city and into that shadowy forest. You’ll have to clear the power plant portal to access him. He’s off to the left part of the city, but he’s blocked by a barricade. Head deeper north into the city, and you’ll run into Wii Fit Trainer as well. Head straight north after unlocking Marth, and you will run into Inkling in the city area. After grabbing Marth, if you head south and then immediately keep going east, you’ll eventually find him. Donkey KongĪs he should be, DK is just hanging out in the forest. Again, you’ll need Hal Emmerich to open the doors. Mega Man is right outside of the military base portal that Snake is in. Hal is in the large city, right next to Inkling’s fighter. To even get to the military base, you will need a spirit of Hal Emmerich to get you in. Snake is deep inside of a military base! You have to enter a portal and interact with some computers to get to him. You can purchase Kamek from the shop, if you’re lucky. Lip is found above the DK Island portal and Kammy Koopa is on the mountain path directly above the mushroom area. Olimar is sitting in the bottom right part of the mushroom area, but you will need a Kamek, Lip or Kammy Koopa spirit to get to him. No need for any spirits or special things to unlock him. Pac-Man is just sitting and chillin’ in the northwest region of the mushroom area. You can find him to the northeast of the airport, near where Pikachu’s fighter is sitting around a waterfall. You will need the Kapp’n spirit to cross the water to get to the portal. Head north and you’ll find a portal to the World Tour area. Keep going south and toward the west, and you’ll hit a body of water. Heading south immediately after getting Marth, you should encounter a mushroom area. Sora Ltd., Bandai Namco Studios/Nintendo via Polygon Ryu We recommend picking the fighter that may have your favorites along their path. You’ll be able to get them all as you finish exploring the map. The route you take not only impacts which of these fighters you’ll get first, but also which fighters you’ll be able to unlock soon after. You will be given a choice to unlock one of the three: Marth, Sheik or Villager. Right past him, you’ll be forced to make a decision. Immediately after starting, you’ll run into Mario. But where are they? Which way do you go? Why are they blocked off by a rock or a running stream? In this guide, we’ve compiled the characters and created maps of their locations, so you can find them. That all being said, sometimes you just want to hurry up and unlock your favorite character. (And unlocking them in World of Light unlocks them in the rest of Smash Ultimate, if you haven’t gotten them already.) They’re the same as approaching the fighter in the “Challenger approaching!” method - you just have to kill them once to get them. The fights against the playable fighters are straightforward and don’t have any special rules. However, the game will only start you off with Kirby unlocked, which means you’ll have to seek out any other characters you want to play as and beat them to unlock each. You’ll run around on a map and play special fights with specific rulesets to emulate fighting against a character who isn’t quite playable in the game. Ultimate’s story mode, World of Light, is simple.